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SKYDIVING
FREE FALL
PARACHUTING
JUMPING!
GO
GET YOUR PARACHUTE |
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WHAT IS SKYDIVING?
Skydiving is a sport in which one or more people
jump from an aero plane and fall freely before opening a parachute.
Skydivers typically jump at altitudes of up to 4600 meters and fall
at speeds of more than 160 kilometers per hour. They open their
parachutes between 600 and 900 meters from the ground and then glide
to earth at about 16 kilometers per hour. |
JUMPING!
A good friend gives me the best birthday
gift I have ever received. On February 18th, she and I jump out
of a perfectly good airplane at 11,000 feet. WE WENT SKY-DIVING!!!
It is one of the peak experiences of my life. |
| Here is how
it happens: We pay $220 for a full day of training. The training consists
of being shown all the parachute gear and how it operates. Next, we
are suspended from a parachute harness to learn how to pull levers
which control the direction and braking of the parachute as we fall,
and what to do if the main chute fails to open. |
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Then we get
into a "skeleton" airplane (a cockpit with no wings or engine)
with two guides who go through the routine of getting out onto the
wing strut and jumping. Then we are suspended from another harness
that hangs us parallel to the ground while we practice looking at
our altimeter and pulling our rip-cord. We practice these things until
they become second-nature. |
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I'm going to add some information about these, later! |
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FAQ |
What
is Accelerated Free Fall?
AFF is
the quickest method of becoming a qualified skydiver and is also
the easiest way to learn with approximately 50 seconds of free fall
on every jump guided by our expert instructors. Most of OUR skydives
are made from 15,000 ft, and AFF usually turns out to be much cheaper
in the long run, and much more fun than the outdated static line
method.
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What
are the benefits of AFF over other training methods?
There
are many benefits, but two of the main ones are the continuous exposure
to free fall, that means that you are in free fall for a long time
giving you the time to practice your free fall techniques. Another
is our ability to teach you in free fall using hand signals to adjust
your body position, thereby giving you a better result. |
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How
will I know how I am doing on the parachuting course?
As well
as your debriefs, the often offer video of your jumps, these videos
are used to show you how well you are doing and are also combined
for you to have and take with you as a record of the whole trip.
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Some words are often misspelled when writing
about skydiving, examples: sky sky dyvint sky divint
sky dyving sky divin sky dyvin
sky diveign sky dyveign sky diviegn
sky dyviegn sky dlvlng sky divimg
sky divign sky divnig sky diivng
sky dviing sky idving sky divig
sky divng sky diing sky dving
sky iving diving ky diving
kie diving skie diving squey diving
squeie diving schy diving schie diving
si diving cy diving sie diving
cie diving sy diving syk diving
ksy diving and sk diving |
How
does free fall feel?
Free Fall
is not the stomach churning feeling of a fun fair ride; because
you are falling on a cushion of air like a hovercraft it is a feeling
of buoyancy similar to being in the wate, but with a much greater
thrill. |
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What
if I do not open the parachute?
The opening
of the parachute is a very simple affair where you take a toggle
attached to a pilot chute and throw it into the airflow; the parachute
then opens in sequence. If you lost altitude awareness we would
guide you through hand signals telling you to open the parachute
and if you did not respond we would open it for you. You should
also recognize that our parachutes are fitted with a computerized
automatic activation device, which would open the parachute for
you if all else failed. |
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Always some new ideas: More to be added about these
topics soon! |
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What is skydiving really
like?
Because you are falling on a cushion of air,
freefall is a buoyant feeling similar to floating on water — only
much more thrilling. |
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After
opening is it easy to find the landing zone and fly the parachute
to land in the target area?
This worries many people, but everyone finds this easy, after teaching
you exactly what to do we give you a mounted radio, and talk you
down till you are confident and competent to fly and land yourself.
Our canopies fly at approximately 20 mph and are great fun to steer
across the sky. |
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How Fast Am I Going When Skydiving?
The magnitude of terminal velocity depends on the weight of the
falling body. For a heavy object, the terminal velocity is generally
greater than a light object.
This is because air resistance is proportional to the falling body's
velocity squared. For an object to experience terminal velocity,
air resistance must balance weight.
An example that shows this phenomenon was the classic illustration
of a rock and a feather being dropped simultaneously. In a vacuum
with zero air resistance, these two objects will experience the
same acceleration.
But on the earth this is not true. Air resistance will equal weight
more quickly for the feather than it would for the rock. Thus the
rock would accelerate longer and experience a terminal velocity
greater than the feather. |
Calculations of the Captain
As one would expect the actual value is slightly less than the
theoretical value. This agrees with the notion of a small, but still
non-zero, amount of drag.
At nine-tenths the speed of sound, Captain Kittinger also holds
the record for the greatest speed attained by a human without the
use of an engine. The standard value of the speed of sound in air
at 31,000 m is 300 m/s (670 mph). |
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According to Captain Kittinger's
1960 report in National Geographic, he was in free fall from
102,800 to 96,000 feet and then experienced no noticeable change
in acceleration for an additional 6,000 feet despite having deployed
his stabilization chute. This gave him an unprecedented 3900 m
(12,800 feet) over which to accelerate. At such extreme altitudes
the acceleration due to gravity is not the standard 9.81 m/s2,
but the slightly lower value of 9.72 m/s2. Using these
numbers, it is possible to calculate the maximum theoretical velocity
experienced during this record-setting jump. The result is amazingly
close to the value recorded in National Geographic. |
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Are
the parachuting landings hard?
We now
use the latest ram air canopies, which allow you to land like a
fairies fluff! Even the big guys can be afforded soft landings. |
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A Real Jump
How hard can it be? After all, James Bond jumped out of a plane
without a parachute, landing onto a waiting, revving snowmobile,
and he was fine.
We hate to remind you, but you're not James Bond. Faced with this
horrifying reality, you are forced to ask an important question:
how safe is it to skydive? Well, minus the snowmobile and parachute-free
plunge, skydiving is actually one of the safest so-called "extreme"
sports.
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Sky Diving Is Something Else
Let's be honest: It's not bowling. You are, after all, jumping
out of an airplane and hurtling 12,000 feet towards the ground at
120 miles per hour, so there is risk involved. But it's not Russian
roulette either. Each year, about 35 people die skydiving, and that's
out of about 2 million parachute jumps. Given the odds, you're better
off skydiving than you are, say, shark-cage diving. Every year,
about 46,000 people die in traffic accidents, about 140 people die
while scuba diving, about 850 die while bicycling, and about 80
are killed by lightning. (OK, we realize that our logic is kinda
flawed, but it proves our point.) Now that we've brought you that
cheerful knowledge, do you feel any better? |
Fear of Skydiving
It should also be said that mistakes in judgment and procedure
are the cause of 92% of skydiving fatalities. What does that mean?
It means that if you do everything you're supposed to do during
that exhilarating 60 second drop to the ground, you'll be fine.
The biggest reason why people are afraid of skydiving (aside from
the thought of plummeting toward the earth) is because popular culture
has propagated several inaccuracies about skydiving. Here are some
of the most popular myths, along with the real story for each one: |
* MYTH: You can't breathe during
freefall.
FACT: Contrary to popular belief, you can breathe during freefall.
Otherwise, skydivers would be unconscious before they get the chance
to open their parachutes . . . making skydiving a much messier sport.
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* MYTH: You can hold a conversation
during freefall.
FACT: Yes, Wesley Snipes may have done it in Drop Zone, but that
was Hollywood. In reality, freefalling is way too loud to hear anything
other than the wind screaming through your ears. |
* MYTH: If you jump out of a
plane without a parachute but you grab on to someone with a parachute,
then all you have to do is hold on to him, and when his parachute
opens, you'll float down to the ground with him.
FACT: Another movie miracle, and another Snipes move. While stunts
(may we stress S-T-U-N-T-S) like this have been done, it is almost
impossible to achieve. When a parachute opens, it exerts a tremendous
jolt to the body, and anyone trying to hold on to that body is 99.99%
likely to get flung off.
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* MYTH: Freefalls can last five
minutes.
FACT: Most skydiving planes cruise at about 10,000 - 12,000 feet.
This means that you have about 35 seconds of freefalling before
you open your parachute. To fall for five minutes, you'd have to
go up to 60,000 feet (and bring extra oxygen for the plane ride).
Yes, that means you can't pull out the emergency exit and jump out
of a cruising 747 the next time you're scared of turbulence.
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FAQ:
Is packing the parachute difficult?
Packing is a very simple procedure, we teach you to pack as the
course progresses so that you will be competent at all aspects of
skydiving before we are finished with you. You are not expected
to pack parachutes on your initial skydives. |
Jumping Off The Top
you can't just take a parachute up to the top of the Empire State
Building and take a big leap. That, by the way, is called "base-jumping,"
which stands for jumping off fixed objects, including Buildings,
Antennas, Spans (bridges), or Earth (cliffs). But don't even think
about doing it - it's illegal almost everywhere, and honestly, it's
pretty darn stupid.
* Ask around. You probably have some friends who have done it.
Are they still alive? If so, then go to the same place they did;
that way, you can feel assured of your safety. Plus, you might be
able to convince those friends to jump with you (some drop zones
offer discounts to groups).
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FAQ: So where can you go TO SKYDIVE?
There are about 400 skydiving centers across the U.S. To find the
drop zone nearest you, you can:
* Call 1-800-SKY-DIVE, which will automatically connect you with
a parachute center in your area.
* Call the United States Parachute Association at 703-836-3495
to get the name of an affiliated drop zone in your area.
* If you're in college, most universities have skydiving clubs.
This offers a cheaper and easier way to get into the sport. Plus,
nothing brings people together better than absolute terror. You
may even make some friends. |
FAQ: Where Else?
* Look in the Yellow Pages.
That's right. Squeezed somewhere between skin care and tanning
salons, you'll find a whole slew (depending on where you live) of
listings for "Skydiving and Parachute Jumping Instruction."
A simple phone call should be enough to organize the whens and wheres
of your first jump. Many drop zones offer first-jump courses every
weekend, so you may be able to drop by (no pun intended) and check
out the class before you schedule your own. |
Skydiving Virgins
As a skydiving virgin (and we're assuming that you are), there
are several ways you can experience your first time in the air.
The only requirement for jumping is that you be at least 18 years
old (some drop zones allow 16-year-olds to jump with parental consent)
and under 250 pounds. You should also be free of any heart or severe
medical conditions (even Space Mountain says that) and, as always,
if you've got something wrong with you (and we don't mean your hair)
you should probably talk to your doctor before you jump. Someone
who has had fainting spells, blackouts or respiratory problems should
probably not be jumping and should definitely discuss this with
the drop zone staff.
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Skydiving Certified Instructor
Most skydiving courses work the same way. First, you will get trained
by a certified instructor. This instructor will try to scare you
into not jumping (the last thing an instructor wants to deal with
is a panicker in mid-drop). Then you will fill out all kinds of
legal documents saying that if you get hurt, the skydiving company
is not responsible. Again, these documents are very scary, and you
will see words like "injuries" and "die." But
if you wanna jump, you have to sign these documents. |
Skydiving Options
Depending on 1) how much time you have, 2) how much cash you've
got to spend, and 3) how brave you are, you have three options for
what method of skydiving you'll use for your first jump: tandem,
static line, and accelerated freefall (AFF). These offer varying
levels of airborne freedom and varying levels of training time.
You want to fly freely? Go AFF. Just along for the ride? Try tandem.
Want to make it quick? Do static line. You decide.
* Tandem (costs about $125 to $200): This is the most common first-timer's
version of skydiving. This is probably because you don't ever have
to work up the nerve to jump out of the plane - you have no choice.
In this scenario, you are basically strapped onto the jumpmaster
(i.e., the pro) and he/she controls the jump from exit to landing.
You're along for the ride, so all you have to do is enjoy the view
and try not to wet your pants (it'd suck for the jumpmaster). This
method requires little preparation time - usually under an hour. |
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Skydiving Basic Stuff
It works like this: you wear a harness that is attached to the
jumpmaster's parachute system. The two of you, sandwiched together,
leave the plane together and fall for about 45 seconds before the
jumpmaster pulls the chute at about 4,000 feet. From there, the
ride to the ground lasts about 5 minutes.
FYI- in the United States, tandem jumping is still classified
by the Federal Aviation Administration as an "experimental"
form of parachuting, since there are only two parachutes (main and
reserve) to cover two jumpers.
* Static Line (costs about $85 to $150): Developed by the military
to drop soldiers down from the sky in a hurry, this method is also
used as a first foray into skydiving. These jumps are made from
about 3,000 feet and require a four-to-six hour training class.
With static line skydiving, a cord attached from the plane to your
parachute pulls the parachute open almost immediately after you
jump out. The advantage to this method is that you don't have to
pull your own rip cord. The disadvantage is that you only get about
3 seconds of freefall. The parachute ride to the ground lasts about
three minutes, during which you are directed to the ground by radio
contact or ground signals. So there's still a danger, because you
have to land yourself instead of letting the instructor do the work
for you. |
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Will
I be scared?
Everyone
experiences some fear throughout the course. Some find the first
jump the most frightening, whereas others feel more relaxed about
the first skydive, then feel it later in the course. This is part
of the adrenalin buzz of this course. One of the things you will
achieve is the ability to confront and control your fear. |
More Options
* Accelerated Freefall (costs about $250). This is the way to go
for true thrill seekers - you're as much on your own as you can
be (at least for your first time in the air). You pull your own
rip cord and you float to the ground solo. Of course, the training
usually lasts all day, but this is the method used most frequently
for those interested in becoming serious skydivers (AFF dives earn
more credits toward certification than static line jumps).
* Accelerated Freefall (costs about $250). This is the way to go
for true thrill seekers - you're as much on your own as you can
be (at least for your first time in the air). You pull your own
rip cord and you float to the ground solo. Of course, the training
usually lasts all day, but this is the method used most frequently
for those interested in becoming serious skydivers (AFF dives earn
more credits toward certification than static line jumps). |
How They Help You Jump
Upon leaving the airplane, two instructors jump out with you,
holding on to you during the entire freefall. Usually, the jump
is made at about 11,000 feet, and the freefall time lasts about
45 seconds. During those 45 seconds, you have to perform three "practice
pulls" in which you go through the motions of pulling your
rip cord. This is done so that the jumpmasters can determine your
relative sanity in the air.
If you're not performing the practice pulls correctly, the jumpmaster
may assume you're too nervous to do the real thing, at which time
he/she will pull your rip cord for you. If you're handling the 120
mile-per-hour drop okay, you pull your cord at 4,500 feet. Either
way, once the parachute is pulled, the instructors will let go of
you, and you'll be on your own. The gentle sail to the ground lasts
about 5 minutes, during which you're guided by radio or ground signals. |
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How Accurate Can This Be?
Most Four-Man Team Formations In A Skydive
On the 23rd September 1999, four members of the Arizona Airspeed
Team arranged themselves in a record 39 formations before finally
landing.
In accuracy skydiving, the jumper aims for a target that measures
about 5cm in diameter. In relative work skydiving, a team of free-falling
skydivers join together to make geometrically shaped formations.
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Videotape Your Skydiving
For all three methods, make sure you consider having your first
jump videotaped, which costs $50-$100. There's nothing better than
looking back and feeling the nostalgia of fear as you watch your
body awkwardly flip out of an airplane. To tape your jump, another
skydiver jumps out of the plane before you and flies somewhere nearby
with a camera mounted to his helmet. |
Fresh Air
Yes, it's kinda scary. But despite the fact that you dart out of
the airplane and reach speeds of 90 to 110 miles per hour during
the first 10 seconds, freefalling doesn't even feel like falling.
That's simply because the sensation of falling is primarily a mental
one, caused by the sight of things moving closer or past us. During
a freefall, most of what you'll feel is lots of wind and a small
sensation of pressure against your body. It's more like floating
than falling.
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Open The Parachute
When you open your chute it's a different
story. Once it opens, it feels like you're being stretched upwards.
It doesn't hurt and lasts only about four seconds. After that, one
steers the parachute using simple controls in each hand. Radio contact
with the ground (via walkie talkies in your helmet) makes is very
easy to "Right turn," "Left turn" your way to
the ground.
As for landing, beginning jumpers use big,
square parachutes that act more like gliders than umbrellas, making
landing slow and soft (none of that G.I. Joe slapping to the ground).
The landing is usually easy to maneuver, but keep in mind that most
skydiving injuries are caused during landing. (When else are you
going to injure yourself?! Crashing into a bird?!)
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What if the parachute doesn't open?
So this all sounds fine and dandy, but you still have a burning
question: "What if the parachute doesn't open?" Yes, this
is a concern - but not too big. You do have a second chance. By
law, all parachute backpacks must be made with a main chute and
a reserve chute that can be opened if the main chute is damaged,
twisted, or simply doesn't come out. The FAA also requires that
the reserve chute must be inspected and repacked every 120 days
by an FAA-rated parachute rigger, even if it hasn't been used during
that time. However, to get the reserve chute out depends on you. |
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FAQ: What
is Tandem Skydiving?
Tandem Skydiving is
the best method for making your first skydive. It takes a minimal
amount of instruction, and allows you to make your initial skydive(s)
with an instructor harnessed to you for the entire skydiving experience. |
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SPEED OF SKYDIVING
Captain Kittinger most likely did not exceed the speed of sound
on 16 August 1960. To do so would have required an additional
1,300 m (4,200 feet) of free fall. That's a pretty large
distance. I think he would have noticed it. This in no way detracts
from his truly amazing accomplishment.
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HIGH UP
An Australian parachutist is planning to jump out of a balloon
floating nearly 40 kilometres above the Earth's surface. Rodd
Millner expects to reach speeds of between 1,600 and 1,800 kilometres
(994-1,118 miles) per hour during his descent. If he pulls it off,
he will become only the second man to break the sound barrier by
merely falling through the air." |
VERY FAST JUMP
Millner believes that he will reach a speed
of between 700 and 900 miles per hour within one minute of leaping
from the balloon. If he is successful, he will be the first human
to break the sound barrier sans vehicle." |
FAQ: What are the requirements?
Medical Fitness
In most countries there are some requirements for medical fitness.
These are seldom very prohibitive but make sure you know what they
are for the country you're in. In the USA, all skydivers must meet
the USPA's Basic Safety Requirements for medical fitness. This simply
means you have to be in good health and physical condition to skydive
and should not be on medication which could affect judgment or performance.
Some medical conditions can be properly managed if the instructor
knows about them. Make sure to mention any heart conditions or episodes
of black-outs. If you have recently gone SCUBA diving or donated
blood, you may have to wait a few days. When in doubt, ask your
doctor and mention it to your instructor. It's not ten pin bowling!
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Age
Again this varies from one country to the next, so it behooves you
to ask this question when you call your DZ. In the USA minors who
are at least 16 years of age and have notarized parental or guardian
consent may be allowed to participate in some training programs at
some schools, according to state and school policies. The person providing
consent for a minor may be required to observe all pre-jump instruction.
Most commonly, schools require all participants to be at least 18.
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Testing
Once you've completed your ground training or first jump course
(FJC), it is common practice and good teaching procedure for students
to be required to pass written, oral, and practical tests before
you'll be allowed to make your fist jump. Don't panic! The written
tests are normally a quick check of your knowledge and understanding.
Oral tests are used to exercise and build
your decision-making ability and practical tests are structured
so you can show your reactions and skills. All of these are necessary
to assure the instructor that you are ready to make a safe jump.
It should also give you confidence that you're ready to go out there,
have fun, and be safe!
Now that you understand the risk and have a good idea of some of
the requirements, it's time for some more fun stuff! Next, you need
to choose how you'd like to be introduced to the sport.
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Choose a method of skydiving training
Depending on how much time you have, how much cash you've got to
spend, and how strong your nerves are, you have three options for
what method of skydiving you'll use for your first jump: tandem,
static line, and accelerated freefall (AFF).
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These methods vary in that some are designed to give you a quick
experience and introduction to skydiving while others start with
full blown first jump courses that will set you on the path to becoming
a certified skydiver.Consider your options. Think about the experience
you'll get out of each of these and your reasons for doing it. Then
pick one. Whichever method you choose to expose yourself to the
sport we know you won't regret it. You'll have fun, broaden your
horizons and shift your boundaries. |
Tandem Jumping
Tandem jumps are a very popular way to make your first jump. They
allow the curious potential student to experience, first-hand, the
thrills of skydiving without the stress of AFF or SL progression.
Most dropzones are set up to offer tandem skydives under two different
scenarios: the "one-time fun jump"", or as part of
a hybrid training method sometimes called "tandem progression."
The former only requires about 30 minutes of ground preparation;
the latter is generally completed after a fairly standard First
Jump Course (FJC) which can last up to four hours or more. Tandem
jumping, by definition, consists of an experienced jumper called
a "Tandem Master" or "Tandem Instructor" and
the passenger.
The tandem master rides on the back and wears an extra-large parachute
system capable of carrying weights of up to 500 pounds; easily able
to safely suspend two people. The passenger (or tandem progression
student) wears a specially designed harness that attaches in four
points to the front of the tandem master. A tandem freefall generally
lasts between 45 and 60 seconds, followed by a four minute canopy
ride to the ground.
Tandem jumping provides an obvious advantage for the adventurous
spirit who cannot adequately meet the physical or proficiency requirements
for the S/L or AFF jumps. By relying on Tandem Master's skills,
they will still be able to experience the thrill of skydiving.
It should be noted that, in the United States, tandem jumping is
conducted in two different modes: as a "ride" by manufacturer-rated
Tandem Masters, and as bona fide skydiving instruction by USPA Tandem
Instructors who also hold the manufacturers’ ratings. Only USPA-rated
Tandem Instructors can teach tandem as a part of hybrid skydiving
instruction. In most of these hybrid courses, a student makes three
or four tandems and then finishes training starting with a level
four AFF jump.
The utility of this hybrid method is that there is never more than
one instructor involved in any one skydive, thus freeing up staff
to more quickly train the student load. Jumps made with a USPA-rated
Tandem Instructor count towards student proficiency, those made
with a non-USPA rated Tandem master do not.
Tandem jumps range in cost from as low as $70 dollars (US) to over
$300, so it’s best to shop around for the best deal.
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Static
Line Training (S/L)
This method has evolved over the last ~30 years from its military
origins into a successful method for training sport parachutists.
The student gets 4-5 hours of ground training and is then taken
to an altitude of about 3000 feet for the jump.
The jump itself consists of a simple "poised" exit from
the strut of a small single engine Cessna aircraft, or the side
door of a larger aircraft. As the student falls away from the plane,
the main canopy is deployed by a "static line" attached
to the aircraft. The student will experience about two to three
seconds of falling as the parachute opens.
Subsequent S/L jumps require about 15 minutes of preparation. After
2 good static line jumps, the student will be trained to pull their
ripcord for themselves. The student then does 3 more static line
jumps where they demonstrate this ability by pulling a dummy ripcord
as they leave the plane (the static line is still initiating the
deployment). The student is then cleared to do their first actual
freefall.
The first freefall is a "clear & pull", where the
student initiates the pull sequence immediately upon leaving the
aircraft. Next is a 10 second delay jump. Subsequent jumps go to
progressively higher altitudes with longer delays. After 25 freefalls,
and meeting certain other basic requirements, the student receives
their A license and is cleared off student status. |
Accelerated Free Fall (AFF)
The AFF program was instituted in 1982 as an
"accelerated" learning process as compared to the traditional
static line progression. The AFF program will give you a true taste
of modern sport skydiving. The ground training is a bit more extensive
than S/L (~5 hours) because the student will be doing a 50 second
freefall (that's right!) on his/her very first jump. The student will
exit the aircraft at 10,000-12,000 feet along with two AFF instructors
who will assist the student during freefall. The instructors maintain
grips on the student from the moment they leave the aircraft until
opening, assisting the student as necessary to fall stable, perform
practice ripcord pulls, monitor altitude, etc. The student then pulls
his/her own ripcord at about 4000 ft.
The official USPA AFF program is a 7 level program. Levels 1, 2, &
3 require two AFF instructors to accompany the student. These dives
concentrate on teaching basic safety skills such as altitude awareness,
body position, stability during freefall and during the pull sequence,
and most importantly- successful ripcord pull. On level 3, the instructors
will release the student in freefall for the first time, to fly completely
on their own.Levels 4, 5, 6, & 7 require only one freefall JM
(less $$) and teach the student air skills such as turns, forward
movement and docking on other people, moving forward, "superman"
exits from the plane, etc.
Each AFF level is designed to take one jump, and requires about 45
minutes of training. After successfully performing the objectives
of each level, the student moves on to the next level.
After graduating Level 7, the student enters a less structured educational
program called the Integrated Student Program, where they jump on
their own and with coaches to improve their skills and learn more
advanced maneuvers. Once they reach 25 jumps they are ready for their
A license. Once they have their A license they are free to jump however
they choose, within the dictates of good judgement and the guidelines
of the USPA’s Basic Safety Recommendations (BSR’s.)
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When you arrive and the dropzone, all jumpers will be required to
fill out a registration form and sign a liability release before jumping.
This release will verify that you understand that there is risk involved
in skydiving and that you freely agree to accept that risk. The legal
release will usually contain a contract or covenant by which you agree
not to sue the skydiving school or anyone else if you're injured.
Yes we know, this sounds all too horrid but if you want to jump you'll
have to sign these forums. It's part of any adventure sport.
Freefall sounds more scary than it is. In reality you barely have
a sensation of "falling" while skydiving. You'll feel the
stresses and excitement of the air rushing past you. However, because
there's nothing up there for your brain to use as a reference point
to tell you that you're falling, it will feel more like you're lying
on a column of air, floating. |
Upon opening your parachute
it'll feel like you're being pulled upwards. You're not going up.
You're just decelerating pretty quickly and that causes the sensation.
Your parachute can be steered by a simple steering mechanism. A "toggle”
in each hand will enable you turn the parachute left and right fly
it where you need to go. At most modern skydiving centers you'll be
able to hear instructions from the ground passed to you via a radio
receiver and speakers in your helmet. At some dropzones instructors
will guide you in with batons or hand signals once you get close to
the ground. All of this will be covered in your FJC. In both cases
your Instructor on the ground will guide you in for a nice soft landing.
Student canopies are relatively large, docile and forgiving square
parachutes. This "big wing" makes landings slow and soft.
Keep in mind that the skydive is not over till you've landed safely.
By far the majority of skydiving injuries happen during landings so
keep your wits about you, listen to your instructor and have fun!
|
| That's great,
but you may ask: "But what if the parachute doesn't open?"
This is always a risk when skydiving, but if you keep your training
in mind and keep your cool you should be able to deal with this. By
law, anyone making a skydive has to be equipped with both a main and
reserve parachute. Your reserve is your second chance in case of any
malfunction of your main. Reserve parachute technology has come a
long way and is very reliable. All reserves must be inspected and
repacked every 120 days by an FAA-rated parachute rigger, even if
it hasn't been used during that time. Activating your reserve is something
you have to do, though. This will be taught and practiced a lot during
your training. As an additional layer of protection almost all modern
training parachutes are also equipped with a Automatic Activation
Device (AAD). An AAD is a computerized release system that keeps a
watch over your descent rate and altitude. If you reach a certain
altitude and your decent rate is still high enough that it is clear
to the system that you did not deploy your main canopy, it will automatically
release your reserve. Never rely on your AAD alone. Do what you've
been taught during your training but take comfort in knowing you have
a guardian angel. |
| AAD. Automatic
Activation Device. A device that senses rate of descent and altitude
and which will attempts to mechanically activate the reserve parachute
if the skydiver passes below a set altitude at a high rate of descent.
|
A/C. Aircraft |
Accuracy. Also
known as Precision Landing, this is a competition discipline in which
the skydiver attempts to land on an established target. At the National
level the target is 3 cm in diameter, about the size of a quarter.
Accuracy landings of various difficulty, from 20 meters to 2 meters,
are required for USPA licenses. See the SIM for details. |
AFF. Accelerated
Free Fall. An AFF student receives training on freefall jumps of
40 seconds or longer, accompanied by a qualified jumpmaster, as
opposed to Static Line training which does not involve long freefall
in the initial training phase. |

| AGL. Above Ground
Level. Altitudes are in reference either to Ground Level of Sea Level
(see MSL). Skydivers always use AGL when referring to altitude. |
Airspeed. The
speed of a flying object through the air, commonly used in reference
to aircraft or canopies. |
ASP. Skydive Arizona's
version of AFF, the Accelerated Skydiving Program includes two tandem
jumps and an enhanced version of the AFF syllabus. |
Altimeter.
A device indicating altitude. |
Angle of attack.
The angle at which the wing is presented to the apparent wind. With
square parachutes this changes when the brakes are applied. |
| Angle of incidence.
The angle at which a canopy is trimmed to glide through the air |
Aspect ratio. The
ratio of a canopys width (side to side) to breadth (front to back).
Seven cell canopies typically have an aspect ratio of about 2.2 to
one, while nine cell canopies are usually between 2.8 and 3.0 to one.
|
Apparent wind.
The wind perceived by an observer. See relative wind. |
Backslide.
To move backward in freefall relative to a neutral reference. Usually
unintentional and undesirable, caused by poor body position. |
ASTRA. An AAD made
by FXC Corporation |
| Bag. The deployment
bag in which the canopy is packed |
Base. The core around
which a formation skydive is built. Can be a single person or a group
of people, depending on the number of skydivers involved. |
BASE jump. A jump
made from a fixed object rather than an aircraft. BASE is an acronym
for building, antennae, spans (bridges) and earth (cliff). |
Beech. Short for
Beechcraft, an aircraft manufacturer. Usually used in reference to
a Beech D-18, a.k.a. Twin Beech. At one time these were common skydiving
planes, but they are becoming obsolete. |
Slider. A rectangular
piece of nylon fabric with a grommet at each corner through which
the canopy's suspension lines are routed. Packed at the top of the
lines, the slider controls the opening of the canopy by preventing
the parachute from expanding too rapidly
|
| Spectra. A material
from which microline is made. |
Spot. The position
of the aircraft when the jumpers exit. Spotting duties (selecting
the spot) can be done by a skydiver or the pilot. |
Stall. When the
angle of attack of a wing becomes too high to sustain lift, the wing
is said to be stalled. |
Static line. In static
line deployments the parachute deployment system is attached to the
airplane, with a cord ten to fifteen feet long, resulting in deployment
immediately after exit. |
Steering lines.
The lines that run from the steering toggles on the rear risers to
the trailing edge of the parachute. |
| Stabilizer.
The vertical strips of cloth depending from the end cells of the canopy.
Stabilizers improve the canopy's ability to fly straight ahead and
enhance efficiency by reducing tip vortices. |
Stall.
When the angle of attack of a wing becomes too high to sustain lift,
the wing is said to be stalled. |
Static line.
In static line deployments the parachute deployment system is attached
to the airplane, with a cord ten to fifteen feet long, resulting in
deployment immediately after exit. |
Steering lines.
The lines that run from the steering toggles on the rear risers to
the trailing edge of the parachute. |
Steering toggles.
Handles attached to the end of the steering lines to facilitate their
use. Toggles and lines are configured so they can be stowed in a partially
down position to enhance the opening of the parachute. |
A wind tunnel is a research
tool developed to assist with studying the effects of air
moving over or around solid objects.
Ways that windspeed and flow are measured in wind tunnels:
- Threads can be attached to the surface of study objects
to detect flow direction and relative speed of air flow.
- Dye or smoke can be injected upstream into the airstream
and the streamlines that dye particles follow photographed
as the experiment proceeds.
- Probes consisting of a Pitot tube can be inserted at
specific points in the air flow to measure static and
dynamic air pressure.
|
 |
Tandem
Take a giant step into the wonderful world of Skydiving.
Let Us introduce you to the thrill of unassisted flight.
With our Tandem instruction program, we have developed
the safest and most enjoyable way for you to make your
first skydive. Prepare for the adventure of a lifetime!
|
 |
AFF
Accelerated Freefall (AFF) is a training system for those
who are really serious about becoming a Skydiver. It is
the fast-track route to becoming a United States Parachute
Association qualified skydiver. AFF is an intensive course,
so you will be in a small group or possible on your own
with your instructors, ensuring individual attention.
The program is termed 'Accelerated' because the learning
process is faster than alternative training systems.
|
 |
Static
Line
Imagine standing at the edge of an open doorway in an
aircraft flying at 3,000 feet — the noise of the engines
and the wind ringing in your ears with only the outline
of distant fields below. Then imagine the peace and quiet
of the parachute ride, gliding gracefully through the
air — 'totally weightless, suspended in the sky'. Finally
imagine the exhilaration you will feel when you touch
down in the centre of the dropzone having completed your
first solo parachute jump from over 3,000 feet! Well you
can stop imagining.
|
History of Parachuting
A few medieval
documents record the use of parachute-like devices to allow
a person to fall (somewhat) safely from a height. In 852,
an Andalusia-Arab daredevil named Armen Firman jumped from
a tower in Cordoba using a loose cloak stiffened with wooden
struts to arrest his fall, sustaining only minor injuries.
In the 9th century, another Muslim Abbas Ibn Firnas attempted
a similar feat. According to Joseph Needham there were working
parachutes in China as early as the
12th century.
|
|
A parachute is a soft fabric device used to slow the motion
of an object through an atmosphere by creating drag. Parachutes
are generally used to slow the descent of a person or object to
Earth or another
celestial body within an atmosphere.
Drogue parachutes are also sometimes
used to aid horizontal deceleration of a vehicle (a fixed-wing
aircraft or space shuttle after
touchdown, or a drag racer).
The word parachute comes from the French words para,
protect or shield, and chute, the fall. Therefore parachute
actually means "fall protection". Most modern parachutes
are classified as semi-rigid wings, are quite maneuverable, and
can be flown as a glider.
|
Parachutes were once made from silk but these days are almost always constructed
from more durable woven nylon fabric, sometimes coated with a -
silicone - zero porosity coating to improve performance and consistency
over time.
Originally silk was used for parachute suspension lines, but was
replaced by nylon during the Second World War. When square (aka
ram-air) parachutes were introduced, manufacturers switched to low-stretch
materials like Dacron or zero-stretch materials like Spectra, Kevlar,
Vectran or high modulus aramids. |
da Vinci and Skydiving
Leonardo
da Vinci sketched a parachute while he was living in
Milan around 1480-1483. However,
the idea of the parachute may not have originated with him:
the historian
Lynn White has discovered an anonymous
Italian manuscript from about 1470 that depicts two designs for
a parachute, one of which is very similar to da Vinci's.
The first successful test of such a parachute was made in 1617
in
Venice by the
Croatian inventor
Faust Vrančić which he
named Homo Volans (Flying Man). A 1595 sketch of Vrančić's
parachute is at left. |
Parachute Reinvented
The parachute was re-invented in 1783 by
Sébastien Lenormand in
France. Lenormand also coined the
name parachute. Two years later,
Jean-Pierre Blanchard demonstrated
it as a means of safely disembarking from a
hot air balloon.
While Blanchard's first parachute demonstrations were conducted
with a dog as the passenger, he later had the opportunity to try
it himself when in 1793 his hot air balloon ruptured and he used
a parachute to escape. |
Further Parachute Development
Subsequent development of the parachute focused on it becoming
more compact. While the early parachutes were made of
linen stretched over a wooden frame,
in the late 1790s, Blanchard began making parachutes from folded
silk, taking advantage of silk's
strength and light
weight.
In 1797,
André Garnerin made the first jump
using such a parachute. Garnerin also invented the vented parachute,
which improved the stability of the fall.
Gleb Kotelnikov invented the first
knapsack parachute, later popularized by
Paul Letteman and
Kathchen Paulus. |
Compact Parachutes
Subsequent development of the parachute focused on it becoming
more compact. While the early parachutes were made of
linen stretched over a wooden frame,
in the late 1790s, Blanchard began making parachutes from folded
silk, taking advantage of silk's
strength and light
weight. In 1797,
André Garnerin made the first jump
using such a parachute. Garnerin also invented the vented parachute,
which improved the stability of the fall.
Gleb Kotelnikov invented the first
knapsack parachute, later popularized by
Paul Letteman and
Kathchen Paulus. |
Military Parachuting
The first military use for the parachute was for use by artillery
spotters on tethered
observation balloons in
World War I. These were tempting
targets for enemy
fighter aircraft, though difficult
to destroy, due to their heavy
antiaircraft defenses.
Because they were difficult to escape from, and dangerous when
on fire due to their hydrogen inflation, observers would abandon
them and descend by parachute as soon as enemy aircraft were seen.
The ground crew would then attempt to retrieve and deflate the balloon
as quickly as possible.
Allied aircraft crews, however, were forbidden from carrying their
own parachutes. It was believed to encourage a lack of nerve in
action. As well, early parachutes were very heavy, and fighters
lacked the performance to carry the additional load through most
of WW1. Only the German air service, in 1918, became the world's
first to introduce a standard parachute. |
 |
Tethered Parachutes
Tethered parachutes were initially tried but caused problems when
the aircraft was spinning. In 1919
Leslie Irvin invented and successfully
tested a parachute that the pilot could deploy when clear of the
aircraft.
An early brochure of the Irvin Air Chute Company credits William
O'Connor
24 August
1920 at McCook Field near
Dayton, Ohio as the first person
to be saved by an Irvin parachute.
Another life-saving jump was made at McCook Field by test pilot
Lt. Harold H. Harris on
Oct 20,
1922. Shortly after Harris's jump
two Dayton newspaper reporters suggested the creation of the
Caterpillar Club for successful
parachute jumps from disabled aircraft. |
General Parachute Info
A parachute is made from thin, lightweight fabric, support
tapes and suspension lines. The lines are usually gathered
through cloth loops or metal connector links at the ends
of several strong straps called
risers. The risers in turn
are attached to the harness containing the load.
Freefall Deployment systems
Freefall deployed parachutes are pulled out of their containers
by a smaller parachute called a pilot chute.
A way of deploying a parachute directly after leaving the
aircraft is the static line. One end of the static line
is attached to the aircraft, and the other to the deployment
system of the parachute container.
Types of parachutes
Round parachutes
Round parachutes, which are pure drag devices (i.e.,
they provide no
lift like the ram-air types),
are used in military, emergency and cargo applications.
These have large dome-shaped canopies made from a single
layer of cloth. Some skydivers call them "jellyfish
'chutes" because they look like dome-shaped jellyfish.
Rounds are rarely used by skydivers these days. The first
round parachutes were simple, flat circulars, but suffered
from instability, so most modern round parachutes are some
sort of concial (i.e Strong 26 foot diameter Mid-Lite found
in pilot emergency parachutes) or parabolic (picture a flat
circular canopy with an extended skirt)
US Army T-10 parachute
used for static-line jumps
|
Steerable Round Parachutes
Some round parachutes are steerable, but
not to the extent of the ram-air parachutes. An example of a steerable
round is provided in the picture of the paratrooper's canopy; it
is not ripped or torn but has a "T-U cut". This kind of
cut allows air to escape from the back of the canopy, providing
the parachute with limited forward speed. This gives the jumpers
the ability to steer the parachute and to face into the wind to
slow down the horizontal speed for the landing. |
Annular & pull down apex parachutes
A variation on the round parachute is the pull down apex parachute
- invented by a Frenchman named LeMoigne - referred to as a
Para-Commander-type canopy in some circles, after the first
model of the type. It is a round parachute, but with suspension
lines to the canopy apex that applies load there and pulls the apex
closer to the load distorting the round shape into a somewhat flattened
or lenticular shape.
Often these designs have the fabric removed from the apex to open
a hole through which air can exit, giving the canopy an annular
geometry. They also have decreased horizontal drag due to their
flatter shape, and when combined with rear-facing vents, can have
considerable forward speed around 10 mph (15 km/h).
|
Ribbon and ring parachutes
Ribbon and ring parachutes have similarities to annular designs,
they can be designed to open at speeds as high as
Mach 2 (two times the speed of
sound). These have a ring-shaped canopy, often with a large hole
in the center to release the pressure. Sometimes the ring is broken
into ribbons connected by ropes to leak air even more. The large
leaks lower the stress on the parachute so it does not burst when
it opens.
Often a high speed parachute slows a load down and then pulls out
a lower speed parachute. The mechanism to sequence the parachutes
is called a "delayed release" or "pressure detent
release" depending on whether it releases based on time, or
the reduction in pressure as the load slows down. |
Ram-air parachutes
Most modern parachutes are self-inflating "ram-air"
airfoils known as a
parafoil that provide control of
speed and direction similar to
paragliders. Paragliders have much
greater lift and range, but parachutes are designed to handle, spread
and mitigate the stresses of deployment at
terminal velocity.
All ram-air parafoils have two layers of fabric; top and bottom,
connected by airfoil-shaped fabric ribs. The space between the two
fabric layers fills with high pressure air from vents that face
forward on the leading edge of the airfoil. The fabric is shaped
and the parachute lines trimmed under load such that the ballooning
fabric inflates into an airfoil shape.
|
Personnel parachutes
Paratroopers and parachutists carry two parachutes. The
primary parachute is called a main parachute, the second,
a reserve parachute. The jumper uses the reserve if the
main parachute fails to operate correctly.
Reserve parachutes were introduced in World
War II by the US Army paratroopers, and are now almost
universal. For human jumpers only emergency bail-out rigs
have a single parachute and these tend to be of round design
on older designs while modern PEPs (i.e P124A/Aviator) contain
large, docile ram-air parachutes.
Deployment
Reserve parachutes usually have a ripcord
deployment system, but most modern main parachutes used
by sports parachutists use a form of hand deployed pilot
chute. A ripcord system pulls a closing pin (sometimes
multiple pins) which releases a spring-loaded pilot chute
and opens the container, the pilot chute is propelled into
the air stream by its spring then uses the force generated
by passing air to extract a deployment bag containing the
parachute canopy, to which it is attached via a bridle.
A hand deployed pilot chute once thrown into the air stream
pulls a closing pin on the pilot chute bridle to open the
container then the same force extracts the deployment bag.
There are variations on hand deployed pilot chutes but the
system described is the more common throw-out system.
Only the hand deployed pilot chute may be collapsed automatically
after deployment by a kill line reducing the in flight drag
of the pilot chute on the main canopy. Reserves on the other
hand do not retain their pilot chutes after deployment.
The reserve deployment bag and pilot chute is not connected
to the canopy in a reserve system, this is known as a free
bag configuration and the components are often lost during
a reserve deployment.
Occasionally a pilot chute does not generate enough force
to either pull the pin or extract the bag, causes may be
that the pilot chute is caught in the turbulent wake of
the jumper (the "burble"), the closing loop holding
the pin is too tight, or the pilot chute is generating insufficient
force, this effect is known as "pilot chute hesitation"
and if it does not clear in can lead to a total malfunction
requiring reserve deployment.
Paratroopers' main parachutes are usually deployed by static
lines which release the parachute yet retain the deployment
bag which contains the parachute without relying on a pilot
chute for deployment, in this configuration the deployment
bag is known as a direct bag system, the deployment is rapid,
consistent and reliable. This kind of deployment is also
used by student skydivers going through a
static line progression,
a kind of student program.
|
Varieties of personal
ram-airs
Personal ram-air parachutes are loosely divided into two varieties:
rectangular or tapered commonly referred to as 'squares' or 'ellipticals'
respectively. Medium-performance canopies (reserves, BASE, canopy
formation and accuracy) are usually rectangular. High performance
ram-air parachutes have a slightly tapered shape to their leading
and/or trailing edges when viewed in plan form and are known as
ellipticals. Sometimes all the taper is in the leading edge (front).
Sometimes all the taper is in the trailing edge (tail). These are
usually only used by sports parachutists. Ellipticals often have
smaller, more numerous fabric cells and are shallower in profile.
Elliptical canopies can be anywhere from slightly elliptical to
highly elliptical indicating the amount of taper in the canopy design
and this is often an indicator of the responsiveness of the canopy
to control input for a given wing loading and the level of experience
required to pilot the canopy safely. |
Technicalities of Parachutes
The rectangular parachute designs tend to look like square inflatable
air-mattresses with open front ends. They are generally safer to
operate because they are less prone to dive rapidly with relatively
small control inputs and they are usually flown with lower wing
loadings per square foot of area, and glide more slowly. They typically
have a less-efficient glide ratio.
Wing-loading of parachutes is measured the same way as aircraft:
comparing the number of pounds (exit weight)to square footage of
parachute fabric. Typical wing-loadings for students, accuracy competitors
and BASE jumpers are less than one pound per square foot (i.e. 0.7
pounds per square foot). Most Student skydivers fly with wing-loadings
below one pound per square foot.
Most sport jumpers fly with wing loadings between 1.0 and 1.4 pounds
per square foot, but many interested in performance landings exceed
this wing loading. Professional Canopy pilots compete at wing-loadings
of 2 to 2.6 pounds per square foot. While ram-air parachutes with
wing loadings higher than four pounds per square foot have been
landed, this is strictly the realm of professional test jumpers.
|
Speed of Parachutes
Smaller parachutes tend to fly faster for the same load and ellipticals
respond faster to control input. Therefore, small elliptical designs
are often chosen by experienced canopy pilots for the thrilling
flying they provide. Flying a fast elliptical requires much more
skill and experience.
Fast ellipticals are also considerably more dangerous to land.
With high-performance elliptical canopies, nuisance malfunctions
can be much more serious than with a square design and may quickly
escalate into emergencies. Flying highly loaded elliptical canopies
is a major contributing factor in many skydiving accidents |
Parachute Aspect Ratio
Aspect ratio is another way to measure ram-air parachutes. Aspect
ratios of parachutes are measured the same way as aircraft wings,
by comparing span with chord. Low aspect ratio parachutes (i.e.
span 1.8 times the chord) are now limited to precision landig competitions.
Popular precision landing parachutes include Jalbert (now NAA)
Para-Foils and John Eiff's series of Challenger Classics. While
low aspect ratio parachutes tend to be extremely stable - with gentle
stall characteristics - they suffer from steep glide ratios and
small "sweet spots" for timing the landing flare.
Medium aspect ratio (i.e. 2.1) parachutes are widely used for:
reserves, BASE and canopy formation competition because of their
predictable opening characteristics. Most medium aspect ratio parachutes
have seven cells.
High aspect ratio parachutes have the flattest glide and the largest
"sweet spots" (for timing the landing flare) but the least
predictable openings. 2.7 is about the upper limit for parachute
aspect ratios. High aspect ratio canopies typically have nine or
more cells. All reserve ram-air parachutes are of the square variety
because of the greater reliability and less-demanding handling characteristics. |
General characteristics
of ram-airs
Main parachutes used by skydivers today are designed to open softly.
Rapid deployment was an early problem with ram-air designs. The
primary innovation that slows the deployment of a ram-air canopy
is the
slider; a small rectangular piece
of fabric with a
grommet near each corner. Four
collections of lines go through the grommets to the risers. During
deployment, the slider slides down from the canopy to just above
the risers. The slider is slowed by air resistance as it descends
and reduces the rate at which the lines can spread. This reduces
the speed at which the canopy can open and inflate.
The overall design of a parachute still has a significant influence
on the deployment speed. Modern sport parachutes' deployment speeds
vary considerably. Most modern parachutes open comfortably, but
individual skydivers prefer different deployment speeds.
|
Details of Deployments
The deployment process is inherently chaotic. Rapid deployments
can still occur even with well-behaved canopies. On rare occasions
deployment can even be so rapid that the jumper suffers bruising,
injury, or death.
Emergency and reserve parachutes by design tend to deploy more
rapidly than sports main canopies. They still have sliders, but
the sliders descend rapidly, and are constructed with less air-resistance
than a sports canopy's slider. For example, one method of reducing
the air-resistance of a reserve's slider is to make it of open-mesh
fabric. |
Safety in Skydiving
A parachute is carefully folded, or "packed" to ensure
that it will open reliably. In the U.S. and many developed countries,
emergency and reserve parachutes are packed by "riggers"
who must be trained and certified according to legal standards.
Sport skydivers are always trained to pack their own primary "main"
parachutes.
Parachutes can malfunction in several ways. Malfunctions can range
from minor problems that can be corrected in-flight and still be
landed to catastrophic malfunctions that require the main parachute
to be cut away using a modern
3-ring release system and the reserve
be deployed.
Most skydivers are also equipped with small barometric computers
(known as an AAD or
Automatic Activation Device like
Cypres, FXC or Vigil) that will
automatically deploy the reserve parachute if the skydiver himself
has not deployed a parachute to reduce his rate of descent by a
preset altitude. |
 |
Are You Among the "One in Eighty-thousand" UnLucky Ones?
Exact numbers are difficult to estimate but approximately one in
a thousand sports main parachute openings malfunction and must be
cut away, although some skydivers have many thousands of jumps and
never cut away, (either they pack their mains more carefully than
average or they are just lucky).
Reserve parachutes are packed and deployed differently, they are
also designed more conservatively and built & tested to more
exacting standards so they are more reliable than main parachutes,
but the real safety advantage comes from the
probability of an unlikely main
malfunction multiplied by the even less likely probability of a
reserve malfunction.
This yields an even smaller probability of a double malfunction
although the possibility of a main malfunction that cannot be cutaway
causing a reserve malfunction is a very real risk. In the U.S.,
the average fatality rate is considered to be about 1 in 80,000
jumps. |
| |
How To Get Hurt
Most injuries and fatalities in sport skydiving occur under a fully
functional main parachute either due to turbulence or because the
skydiver made an error in judgement while flying their canopy, resulting
in a high speed impact with the ground, hazards on the ground or
with another skydiver under canopy.The average skydiver in the U.S.
makes about 150 jumps per year and will leave the sport before the
5th year. |
|
Incidents
-
Walter E. Lees, a US pilot, escaped
from a faulty German warplane he had been testing in 1924 by standing
on his seat and diving out. He had never used a parachute before
but remained calm and successfully pulled the ring.
- Lieutenant
Charles Williams, of the Irish
Guards, survived falling 3,500 feet in Kenya in 1994 when his
feet got caught in the cords of his tangled parachute. His fall
was broken by the roof of a shack and he escaped with three cracked
vertebrae and a dislocated finger.
-
Bear Grylls broke his back in
three places in a parachuting accident in Africa. Three years
later he became the youngest British mountaineer to reach the
top of
Mount Everest.
-
Rudolf Hess parachuted out of
airplane over Scotland in May 1941 and broke his ankle. He recovered
but spent the rest of his life in
Spandau prison.
|
Procedure
Typically, a trained skydiver (or jumper)
and a group of associates meet at an isolated airport.
A fixed base operator at that airport
usually operates one or more light cargo
aircraft, and takes groups of skydivers
up for a fee. In the earlier days of the sport, it was common for
an individual jumper to go up in a Beech 18
or Douglas DC-3 aircraft for reasons of economy. |
Typical Jump
A typical jump involves individuals jumping out of
aircraft (usually an airplane,
but sometimes a
helicopter or even the gondola
of a
balloon),
travelling at approximately 4000
metres (around 12,000 feet)
altitude, and
free-falling for a period of time
before activating a parachute to slow the
landing down to safe speeds. |
 |
Top Four Skils
Parachuting has complex skills that can take thousands of jumps
to master, but the basics are often fully understood and useful
during the first few jumps. There are four basic areas of skill:
basic safety, free fall maneuvers, parachute operation, and landing. |
Safety First
Basic safety includes knowing how and when to: do a gear check,
exit normally, react in an emergency, deploy a parachute, handle
common malfunctions, pick a landing area, and set up and execute
a landing. Most national sport organizations certify instructors,
most operators who fly skydivers retain an instructor, and all certified
instructors can teach the basics well enough for a student to be
licensed by the national sport organization.
|
Freefall
In freefall most skydivers start by learning to maintain a stable
belly to earth "box" position. In this position the average
fallrate is around 120 mph. Learning a stable box position is a
basic skill essential for a reliable parachute deployment.
Next, jumpers learn to move or turn in any direction while remaining
belly to earth. Using these skills a group of jumpers can create
sequences of formations on a single jump, a discipline known as
relative work (RW).
In the late 1980s more experienced jumpers started experimenting
with freeflying, falling in any orientation other than belly to
earth. Today many jumpers start freeflying soon after they earn
their license, bypassing the RW stepping stone. |
Control of Jump
Once the parachute is opened, (usually around 2,500 feet.) the
jumper can control his or her direction and speed with cords called
"steering lines," with hand grips called "toggles"
that are attached to the parachute, and so he or she can aim for
the landing site and come to a relatively gentle stop in a safe
landing environment.
Most modern sport parachutes are self-inflating "ram-air"
wings that provide control of speed and direction similar to the
related
paragliders. (Purists in either
sport would note that paragliders have much greater lift and range,
but that parachutes are designed to absorb the stresses of deployment
at
terminal velocity.) |
When to Deploy Parachute
Choosing when to deploy the parachute is a matter of safety. A
parachute should be deployed high enough to give the parachutist
time to handle a malfunction should one occur. Two thousand feet
is the practical minimum for advanced skydivers. In freefall, skydivers
monitor their altitude meters to decide when to break off from the
formation (if applicable) and when to open their parachutes. Many
skydivers open higher to practice flying their parachute. On a "hop-and-pop,"
a jump in which the parachute is immediately deployed upon exiting
the aircraft, it is not uncommon for a skydiver to be under canopy
as high as 4000 or 5000 feet. |
Why Skydive?
Many skydivers skydive because it is the closest one can get to
the dream of flying. Experienced skydivers will tell someone that
in freefall, one can do anything a bird can do, except go back up.
Skydivers generally do not experience a "falling" sensation
due to the fact that they reach terminal velocity (around 120 mph)
and are no longer accelerating towards the ground. Acceleration
is what causes the "stomach in your throat" feeling on
a roller-coaster or other amusement park ride.
Skydiving is the only aerial activity where the body is the flying
instrument instead of a machine, however simple. Some people explain
the attraction to skydiving by adrenaline addiction while others
suggest a suicidal disposition, but these people are usually not
skydivers. |
Flying the Parachute
Flying the parachute has two basic challenges: to land where planned,
often on a target; and to avoid injury. On a more advanced note,
some skydivers enjoy performing aerobatic maneuvers with parachutes.
An example of this would be the "Swoop", an extremely
exciting, but dangerous skill which entails a fast speed approach
towards the ground, and then levelling off a couple of feet above
the ground to cover as much distance as possible (as much as 600
feet), in a fast horizontal swoop.
A modern parachute or canopy "wing" can glide substantial
distances. Elliptical canopies go faster and farther, and some small,
highly loaded canopies glide faster than a man can run, which can
make them very challenging to land. A highly experienced skydiver
using a very small canopy can achieve over 60 mph horizontal speeds
in landing.
A good landing will not have any discomfort at all, and will land
the skydiver within a few feet of his intended location. In competitions,
champion accuracy skydivers routinely land less than two inches
from the center of a target.
Nowadays, most of the skydiving related injuries
happen under a fully opened and functioning parachute, the most
common reasons for these injuries are badly-executed, radical maneuvers
near to the ground, like hook turns, or too-low or too-high landing
flares.
|
Skydiving Training
Most skydivers make their first jump with an experienced and trained
instructor (this type of skydive may be in the form of a
tandem skydive). During the tandem
jump the jumpmaster is responsible for the stable exit, maintaining
a proper stable freefall position, and activating and controlling
the parachute.
With training and experience, the fear of the first few jumps is
supplanted by the tact of controlling fear so that one may come
to experience the satisfaction of mastering aerial skills and performing
increasingly complicated maneuvers in the sky with friends. Other
training methods include static line, IAD (Instructor Assisted Deployment),
and AFF (Accelerated Free-Fall) aka Progressive Free-Fall (PFF)
in Canada. See below. |
Safety
Despite the seeming danger of the leap, fatalities are rare. However,
each year a number of people are hurt or killed parachuting world-wide.
About 30 skydivers are killed each year in the US,
which works out roughly to one death out of every 166,000 jumps.
In the US and in most of the western
world skydivers are required to carry a second, reserve parachute
which has been inspected and packed by a certified parachute rigger
(in the US, an FAA certified parachute
rigger), and many now use an altitude-sensitive automatic
activation device (AAD) that activates the reserve parachute
at a safe altitude if the skydiver somehow fails to activate the
main canopy on their own. They also routinely carry both visual
and audible
altimeters to help maintain altitude
awareness. |
Parachute Dangers In The Air
Inexperienced skydivers are a substantial hazard in the air. Even
newly-licensed skydivers sometimes are shunned by groups until they've
completed fifty to a hundred jumps, and their experience is personally
known to a number of people on the field. For many skydivers this
is not nastiness, or elitism, but a simple desire not to have anything
broken.
The most dangerous period for a skydiver used to be between 100
and 500 jumps (known as hundred jump wonders), where the jumper
has jumped enough to get over the initial fear factor, but has not
yet learned all the skills for handling bad situations. Often jumpers
with jump numbers in this range are over-confident and somewhat
gung-ho.
But in recent years, one of the most common sources of injury is
the (mis)use of high-performance parachutes. Since these parachutes
are generally used by more experienced jumpers, the average number
of jumps for those who die while skydiving has increased. Experienced
skydivers may perform dangerous maneuvers at high speeds and low
altitudes, resulting in increased risk and subsequently thrill.
Changing wind conditions are another risk factor. In strong wind
conditions and hot days with turbulence the parachutist can be caught
in downdrafts near the ground. Shifting winds causing a crosswind
or downwind landing which have a high potential for injury due to
the air speed and wind speed adding to give the landing speed. |
 |
It Is Not Usually The Equipment
Equipment failure only very rarely causes fatalities and injuries.
While approximately one in 400 jumps results in a primary parachute
malfunction and cut away, reserve chutes are professionally packed
and are designed to be highly reliable, and while a reserve ride
is a rather unnerving experience, it does not cause injury.
Some skydiving disciplines are notably more dangerous than others.
BASE jumping has many times a greater
risk than high altitude jumps. Skydive disciplines involving equipment
such as wing suit flying and sky surfing have a higher risk factor
due to the lower mobility of the jumper and the greater risk of
entanglement. For this reason these disciplines are generally restricted
to experienced jumpers. |
|
|
Types of Events
Once individuals have mastered the basic jump, there are several
different disciplines to embrace within parachuting. Each of these
is enjoyed by both the recreational (weekend) and the competitive
participants. There is even a small group of
professionals who earn their living
with parachuting. They win competitions having cash prizes or are
employed or sponsored by skydiving related manufacturers.
Parachutists can participate both in competitive and in purely
recreational skydiving events. World championships are held regularly
in locations offering flat terrain and clear skies. An exception
is Paraski, where winter weather and ski-hill terrain are required.
Types of parachuting include: |
- Accuracy
landing - Landing as close as possible to a target.
-
BASE jumping - From buildings,
antennas, bridges (spans) and cliffs (earth).
-
Blade running - A kind of slalom
with parachute.
-
Big-ways - Formation skydiving
with many people.
-
Canopy formation - Making formations
with other parachutists while under canopies. (Known also as canopy
relative work or simply CRW)
-
Canopy piloting - Also known
as 'swooping'.
-
Formation skydiving - Making
formations during freefall. (Known also as relative work or simply
RW)
|
|
Hollywood Parachuting
It is worth noting that what is depicted in commercial films —
notably Hollywood action movies — usually
exaggerates the dangers of the sport. Often, the characters in such
films are depicted performing feats that are physically impossible
without special effects assistance.
In other cases, their practices would cause them to be grounded
or shunned at any safety-conscious drop zone
or club. Drop zones in the US and Canada are required to have an
experienced jumper act as a "safety officer" (in Canada
DSO - Drop Zone Safety Officer; in the U.S. S&TA - Safety and
Training Advisor) who are responsible for dealing with the jumpers
who violate rules, regulations, or otherwise act in a fashion deemed
unsafe by the appointed individual.
In many countries, either the local regulations or the liability-conscious
prudence of the dropzone owners require that parachutists must have
attained the
age of majority before engaging
in the sport. |
Competitive accuracy
landing
Competitive accuracy landing is a
team event with 5 persons on each
team that takes place over 8 rounds. The team jumps together, generally
from an
altitude of 900 meters (2700 feet),
although sometimes as high as 1100 meters (3300 feet). The score
is measured in meters from "dead center".
The best score for each round is 0,00 meters (meaning you hit dead
center) and the worst score for a round is 0,16 meter (16 centimeters
or 6 inches). Scores for each round are added together, and the
scores count both as individual scores and as part of the team score.
In some competitions only the four best scores count in the team
competition. |
The target
The target, known as "dead center" is a circle with a
diameter of 3 centimeters (a little over an inch).
The disk measures the distance from the edge of the dead center
circle to the point you touch the disk, in increments of 1 centimeter
(0,01 meters). The accompanying picture shows the
electronic disk with the yellow
dead center. |
Technique
Because jumpers usually land on their feet, most try to touch the
dead center mark with the heel of their shoe. After the first 8
rounds are completed, the team competition ends and winners are
declared.
Based on the individual results, the best half of the skydivers
do one individual semifinal jump where the score is added to the
individual score. Based on this score the best half of the remaining
skydivers make it to the last and final round.
If the 3 first places are shared between skydivers with the same
score, there are re-jumps to "sudden death". This means
that different scores separate the skydiver for each of the first
3 places. In some competitions the organizers choose to use the
skydiver with the most dead centers as the better skydiver. |
BASE jumping is the sport of
using a
parachute to jump from fixed
objects. "BASE" is an
acronym that stands for the
four categories of fixed objects from which one can jump:
- Building
- Antenna (an uninhabited tower such as an aerial
mast)
- Span (a bridge, arch or dome)
- Earth (a cliff or other natural formation)
The acronym "BASE" was coined by film-maker
Carl Boenish, who in 1978
filmed the first jumps from
El Capitan to be made using
ram-air parachutes and the
freefall tracking technique,
which effectively defined modern BASE jumping. BASE jumping
is significantly more dangerous than similar sports such
as
skydiving from aircrafts,
and is currently regarded as a fringe
extreme sport.
|
Legal issues
of BASE Jumps
In the United States, skydiving from an airplane involves regulations
set by the
FAA, notably the requirement of
an airplane jumper to carry two parachutes. Since BASE jumping does
not involve an airplane, the FAA has no jurisdiction.
The legal issues that a BASE jumper must consider concern permissions
to use the object that is being jumped, and the area used for landing.
Covert BASE jumps are often made from tall buildings and antenna
towers. The general reluctance of the owners of these objects to
allow their object to be used as a platform leads many BASE jumpers
to covertly attempt jumps.
While BASE jumping itself is not illegal, the covert nature of
accessing objects usually necessitates trespassing on an object.
Jumpers who are caught can expect to be charged with trespassing,
as well as having other charges like breaking and entering, reckless
endangerment, vandalism, or other such charges pressed against them.
Other people accompanying the jumper, such as ground crew, may also
face charges. |
Idaho--Go There To BASE Jump
In some jurisdictions it may be permissible to use land until specifically
told not to.
Perrine Bridge in
Twin Falls,
Idaho, is the only manmade structure
in the United States where BASE jumping is allowed year-round without
a permit.
Once a year, on the third Saturday in October ('Bridge Day') at
the
New River Gorge Bridge in Fayetteville,
West Virginia, permission to BASE
jump has explicitly been granted. The New River Gorge Bridge deck
is 876 feet (267 m) above the river.
A human dropped from the deck will hit the water in 8.8 seconds.
This annual event attracts about 450 BASE jumpers, and nearly 200,000
spectators. If the conditions are good, in the 6 hours that it is
legal, there may be over 800 jumps at Bridge Day. For many skydivers
who would like to try BASE jumping, this will be the only fixed
object from which they ever jump.
On Oct. 21,
2006, veteran BASE jumper Brian
Lee Schubert (Alta Loma, CA) was killed jumping from the
New River Gorge Bridge. Apparently
his chute opened late and he plummeted to his death in the waters
below. Shubert died attempting a BASE jump during the Bridge Day
activities. Jumps continued following the removal of his body.
He and a friend were the first to make a BASE jump from
El Capitan in 1966. |
Banning BASE Jumping?
However the National Park Service has the authority to ban specific
activities in US National Parks, and has done so for BASE jumping.
The authority comes from 36 CFR 2.17(3), which prohibits, "Delivering
or retrieving a person or object by parachute, helicopter, or other
airborne means, except in emergencies involving public safety or
serious property loss, or pursuant to the terms and conditions of
a permit." |
Get A Permit to BASE Jump
Under that Regulation, BASE is not banned, but is allowable if
a permit is issued by the Superintendent, which means that a mechanism
to allow BASE in National Parks was always in place. However, National
Park Service Management Policies have stated that BASE "is
not an appropriate public use activity within national park areas..."
(2001 Management Policy 8.2.2.7.) This meant that there could be
no permitted air delivery. It is noted, however, that this policy
has a proposed change that strikes the language banning it outright
and replacing it with a different test. Whether this will be approved,
and whether this will make the granting of permits easier, is open
to speculation. |
Illegal Jumping
In the early days of BASE jumping, the Service ran a permit scheme
under which jumpers could get authorisation to jump El Capitan.
This scheme ran for 3 months in 1980 and then collapsed amid allegations
of abuse by unauthorised jumpers.
Since then, the Service has vigorously enforced the ban, charging
jumpers with "aerial delivery into a National Park". One
jumper drowned in the Merced river while being chased by Park Rangers
intent on arresting him. Despite this, illegal jumps continue in
Yosemite at a rate estimated at a few hundred per year, often at
night or dawn. El Capitan, Half Dome and Glacier Point are all used
as jump sites. |
 |
BASE ethics
|
A Team Sport
Respect for others, both jumpers and observers, is especially important
in BASE. Jumpers depend on each other for instruction, assistance
and aid. While this is most obvious in simple things, like carpooling
to a jump site, it also applies to opening and maintaining site
access, avoiding arrest, and providing medical assistance to injured
jumpers.
In the most extreme, jumpers rely on each other for emotional support
when tragedy occurs. While they sometimes like to think of themselves
as rugged individualists, in the end, BASE is a team sport. |
Not All People Parachute
BASE ethics also demands that jumpers should respect the non-jumping
people who live or work around BASE sites. Many jumpers travel to
jump, and it is important to understand and respect the culture
and wishes of the local people.
For example, at some popular cliffs in Europe, jumpers are asked
to land in specific areas so as not to disrupt local agriculture.
The popular legal span in the Western US is located in a small,
conservative, rural community, which has little tolerance for public
nudity or profanity.
Understanding and respecting the culture of local residents helps
protect site access, as well as conveying a positive image of BASE
jumpers to the general public. |
BASE jumping today
When a jumper completes a jump from each of the four categories
of objects, they may choose to apply for a "BASE number".
These are awarded sequentially. In 1981, Phil Smith of Houston,
Texas, was awarded BASE-1. In March 2005 the 1000th application
for a BASE number had been filed by Matt Moilanen of Kalamazoo,
Michigan. |
Parachuting In the Movies
BASE jumping is often featured in action
movies, like the 2002 Vin Diesel film xXx where Diesel's character
catapults himself off a bridge in an open-topped car, landing safely
as the car crashes on the ground.
After the 1976 Mount Asgard jump featured
in the pre-credits sequence to The Spy Who Loved Me, the James Bond
movies continued to feature BASE jumps, including one from the Eiffel
Tower in 1985's A View to a Kill, the Rock of Gibraltar in 1987's
The Living Daylights, and in Die Another Day, 2002, Pierce Brosnan
as James Bond jumps from a melting iceberg.
Of the James Bond jumps, though, only the
Mt Asgard and Eiffel Tower jumps were filmed in reality; the rest
were special effects. |
BASE Acronym
The 1990s surge of interest in extreme sports saw many developments
in BASE jumping and increasing acceptance of it generally, though
it is still widely seen as a daredevil stunt rather than a sport.
Even though it is a highly skilled activity, the lack of an objective
way to measure skill as the basis for records and competitions,
hinders acceptance as a true sport; and it remains as dangerous
as it looks, prompting some, with typically black humor, to say
that BASE stands for "Bones And Shit Everywhere".
Through the availability of specialised equipment and wider knowledge
of techniques, it is safer today than in the early days, though
the occasional fatalities and injuries occur. |
Ouch!
Some deaths through ground impact in freefall
or object strike do occur, but most incidents are due to hazardous
landing sites or other problems which develop after the parachute
has opened. Because of the covert nature of much of BASE jumping,
no reliable figures are available to assess the statistical risks
of the activity. |
Record Skydiving
The Guinness Book of Records first listed a BASE jumping record
with Carl Boenish's 1984 leap from Trollveggen (Troll
Wall) in Norway. It was described as the highest BASE
jump.[1]
(The jump was made two days before Boenish's death at the same site.)
This record category is still in the Guinness book and is currently
held by Nic Feteris and Glenn Singleman with a jump from the 19,000 ft
Trango cliff in Pakistan. However,
Singleman and partner Heather Swan claimed a new record for highest
starting elevation on 23 May 2006[2]
by jumping from Meru Peak in northern India at an elevation of 6,604
metres (21,667 ft) |
Comparisons of Jumps
The sheer variety of the nature of the challenge at different jump
sites means that direct comparisons of different jumps are often
meaningless. As a result, some of the claimed records in the field
may seem spurious. There is another Guinness entry for "oldest
BASE jumper" which is clearly nothing to do with sporting skill.
Even more contentious are claims sometimes made (although not recognised
by Guinness) for the lowest jump. Given that a static-lined parachute
can be made to open in little more than the length of its suspension
lines, jumps can actually be performed at practically any altitude
right down to the point at which a parachute is not necessary for
survival. |
BASE Competitions
BASE competitions have been held since the early 1980s,
with accurate landings or freefall aerobatics used as the
judging criteria. Recent years have seen a formal competition
held at the 1300 ft Petronas Towers building in Malaysia,
judged on landing accuracy. While BASE jumping is a long
way from being an Olympic sport, an increasing number of
BASE devotees take their sport seriously as a skilled athletic
pursuit. It is moving steadily towards the crossover point
at which it will be taken seriously by everyone, as a minority,
but genuine, sport.
For now, BASE jumpers are mostly focused on the challenges
of public acceptance and understanding of a sport so obviously
extreme and so highly dangerous; and on the development
of equipment and techniques. Searching for new, and preferably
legal, jump sites has also been a fruitful activity for
many devotees.
|
BASE Skydiving Site Naming
|
Who Controls Skydiving?
Inquiries about sites serve as the primary gatekeeper of the BASE
community. If a prospective jumper has to locate experienced jumpers
to learn about sites, there is a far greater chance that he/she
will receive instruction (of any kind) and use appropriate gear.
If a site is publicized, pretty much anyone can run out and throw
himself off of it. He can jump with no training, with improper equipment
and with no supervision. This is a recipe for disaster, and has
resulted in multiple accidents, including more than one fatality.
|
Sites Labelling
Any discussion of a site can easily be held by referring to the
site descriptively, rather than by name or location.
It is easy to discuss "the Bridge Day site" or "the
popular terminal wall in Northern Italy" for example, and using
such labels detracts nothing from a technical discussion. |
BASE Fatalities
Accidents occur at legal sites, as well as illegal ones, and this
reasoning applies equally to either. In fact, the majority of BASE
fatalities have occurred at legal sites. The ease of access to these
sites, as well as the frequency of accidents, argues, if anything,
for greater site secrecy at legal sites. |
Stop Accidents!
Some BASE jumpers feel that preventing accidents is important because
it keeps sites open for jumping (whether legal or illegal). This
concern is a distant second to preventing injury. |
Fatalities of Skydiving / Parachuting
Between 1981 and 2004
there have been at least 81 fatalites within the sport.
Notable events include:
- On October 21, 2006
Brian Lee Schubert died after jumping off the New
River Gorge Bridge during the annual "Bridge
Day festival".
|
| Paratroopers are soldiers
trained in parachuting and generally
operate as part of an airborne force.
Paratroopers offer a tactical advantage as they can be inserted into
the battlefield from the air, thereby allowing them to be positioned
in areas not accessible by land. This ability to enter the battle
from different locations allows paratroopers to evade fortifications
that are in place to prevent attack from a specific direction, and
the possible use of paratroopers forces an army to spread their defenses
to protect other areas which would normally be safe by virtue of the
geography. This ideology was first practically applied to warfare
by the Soviets, however during WWII, they were overstretched in their
battle with Germany, and the elite paratroopers were mainly used on
land. Paratroopers were first used extensively in World
War II (and in German service, were referred to as Fallschirmjäger.)
A common use for paratroopers is to establish an airhead. |
In World War II paratroopers
most often used parachutes of a round
design. These parachutes could be steered to a small degree by pulling
on the risers (four straps connecting the paratrooper's harness to
the connectors) and suspension lines which attach to the parachute
canopy itself. German paratroopers, whose harnesses had only a single
riser attached at the back, could not manipulate their parachutes
in such a manner. Due to the limited capacity of period cargo aircraft
(eg. Ju-52) they rarely, if ever, jumped
in groups much larger than 20 from one aircraft. In American parlance,
this load of paratroopers is called a "stick", while any
load of soldiers gathered for air movement is known as a "chalk". |
Not all paratroopers used parachutes during a drop, but flew
in on gliders. This enabled larger
equipment (vehicles, cannons, etc.) to support the assault.
Today, paratroopers still use round parachutes,
or round parachutes modified as to be more fully controlled with
toggles. The parachutes are usually deployed by a Static
line. Mobility of the parachutes is often deliberately limited
to prevent scattering of the troops when a large number parachute
together. Some military exhibition units, but most often special
forces units, use "ram-air" paragliders which offer higher
ability to turn and maneuver and are deployed without a static line
from high altitude. |
| Freefall style is when parachutists perform acrobatics, tricks
and stunts whilst parachuting in the air. Freefall style can usually
be visible from the ground. |
Four Series of Freefall
Generic freefall and the dicipline of freefall style are very different
and should remain separate catagories. Freefall style is a very
specific series of turns and loops performed in sequence. There
are 4 series that are performed in competions. they are left, right,
left cross, and right cross. Each consists of 4 360 degree level
turns and 2 back loops.
|
How Done?
Each series is done in this sequence: turn, turn, loop, turn, turn,
loop. The direction of the turns varies with the series being performed.
This dicipline is very demanding in terms of body tension and strength
due to the fact that you are working into wind velocities upwards
of 150 mph, depending on the steepness and the length of the dive
prior to initiating the first turn. |
Think!
While being physically prepared for style is important, many of
the world's top stylists will tell you that there is a very important
mental component to the competitors preparation as well, and to
ignore it is to risk failure at the highest competitive levels. |
| Skysurfing is a kind of skydiving in which
the skydiver wears a board attached to their feet and performs surfing-style
aerobatics during freefall.
The boards used are generally smaller than actual surfboards, and
look more like snowboards or large skateboards. The attachment to
the feet is normally made removable, so that if the skydiver loses
control or has difficulty opening their parachute, the board can
be jettisoned. |
What's So Hard About Skysurfing?
Skysurfing is a distinct skill requiring considerable practise.
The simplest skysurfing technique is to stand upright on the board
during freefall, and tilt the nose of the board down to generate
forward movement. However even this basic technique is a balancing
act which experienced skydivers find tricky to learn.
The extra drag of the board tends to upset the balance and make
the skydiver flip over. The jumper must also learn to control the
board and their body position so as to open the parachute in a stable
configuration. More advanced aerobatics such as loops, rolls and
helicopter spins, are more difficult still and are tackled once
the basics have been mastered.
Because of the possibility of dropping the board, not every skydiving
club permits skysurfing, and only a minority of skydivers have attempted
this recent specialisation in the sport. |
Like A Seasurfer
When a skysurfer is filmed by another skydiver falling alongside
them, the resulting film gives the appearance that the skysurfer
is riding on the air in the same way a surfer rides on a wave.
The downward motion is not very apparent and this creates the illusion
that a skysurfer is gliding on air currents like a sailplane or
hang glider. In fact a skysurfer always falls at a high speed comparable
to any other freefalling parachutist.
The competitive discipline of skysurfing is a team sport consisting
of a skysurfer and a camera flyer with a video camera. |
How Skysurfing Came to Be
There are examples of early experiments in skysurfing going back
to the 1980s, but it became popular and gained recognition during
the 1990s thanks to the efforts of the first few exponents to master
the more complex aerobatics, such as the late
Patrick de Gayardon.
The rise of skysurfing coincided with other new-age
disciplines in skydiving, such as freestyle and freeflying.
Freestyle skydiving is a balletic, mostly individual style which
seeks to extend the sport beyond the traditional belly-to-earth
flat position used by most skydivers who make formations with their
bodies.
Freeflying is also a form of skydiving using a
variety of body positions, such as head-down or feet-to-earth, while
still building formations with others. These evolutions in skydiving
have widened the appeal of parachuting in general and given it a
refreshed image of fun, youth, and vitality, taking it further away
from the traditional image of a daredevil stunt. |
Decline of Skysurfing
After reaching its peak in the middle to late 1990s, skysurfing
has become relatively rare among the skydiving community in recent
years.
Reasons for the decline include the rise in popularity of freeflying
and wingsuit flying, the hazards associated with flying and releasing
the board, and the dwindling number of experienced skysurfers to
train new pilots. It is unknown at this time whether this trend
will be reversed. |
| Wingsuit flying is one of the latest sub-disciplines in skydiving.
A wingsuit is a specially made jumpsuit that has fabric wings between
the legs and under the arms. Using a wingsuit enables the skydiver
to reduce his fallrate to less than half of the usual terminal velocity
of approximately 200 km/h. Vertical speeds of less than 40 km/h have
been achieved momentarily, without opening the parachute. The suit
also enables the wearer to travel longer distances horizontally; glide
ratios of 2:1 are commonplace. While still very experimental, powered
wingsuits, often using small jet engines strapped to the feet, allow
for even greater horizontal travel. Currently, there are two basic
wingsuit types. The tri-wing Wingsuit which has three individual ram-air
wings attached under the arms and between the legs. The mono-wing
wing suit design incorporates the whole suit into one large wing. |
History of Wings
Freefallers first started using wings in the 1930s as an attempt
to increase horizontal movement. These early wingsuits were made
of materials such as canvas, wood, silk, steel, and even whale bone.
These wings often sealed the fate of those who donned them. According
to wingsuit lore between 1930 and 1961, 72 of the 75 original birdmen
died trying their wingsuits.
Some of these birdmen, most notably Clem Sohn and Leo Valentin,
claimed to have glided for miles and inspired dozens of imitators. |
Wingsail
In the mid 1990s, French skydiver Patrick de Gayardon (nicknamed
"DeG") developed a wingsuit that had unparalleled safety
and performance. Unfortunately, Patrick died on April 13, 1998 while
testing a new modification to his parachute container in Hawaii;
his death is attributed to a rigging error which was part of the
new modification. However, Patrick planted the seed that grew a
new generation of birdmen. |
Birdman
In 1998, Jari Kuosma of Finland and
Robert Pecnik of Croatia teamed up to fulfill their dream of creating
a wingsuit that was safe and accessible for all skydivers when they
established BirdMan, Inc. BirdMan's Classic was the first wingsuit
offered to the general public.
BirdMan was also the first manufacturer to advocate the safe use
of wingsuits by creating an Instructor program. Created by Jari
Kuosma, the instructor program's aim was to remove the stigma that
wingsuits were dangerous and to provide beginners with a way to
safely enjoy what was once considered dangerous in the skydiving
world.
With the help of Birdman Chief Instructors Scott Campos, Chuck
Blue and Kim Griffin, a standardized program of instruction was
developed that not only allowed people to experience the joys of
flight safely, it also allowed for the creation of more instructors
who would be able to carry on BirdMan's high standard of training
beginners all over the skydiving world. Following BirdMan's lead,
Phoenix-Fly and Fly Your Body have also instituted an instructor
program aimed at training new comers to the wingsuit discipline. |
One-Wing Design
Loïc Jean-Albert developed a one-wing design which was manufactured
and marketed by Parasport Italia as the Crossbow in 2000 Loic has
since set up the wingsuit company Fly Your Body.
In 2004 Robert Pecnik launched his own wingsuit company, Phoenix-Fly.
With a new level of safety and performance, the wingsuit pilots
are back and rapidly growing. |
BirdMan Rocket Team Success
On October 25th of 2005 in Lahti Finland, the BirdMan Rocket Team
successfully experimented with small jet engines attached to the
feet of BirdMan Visa Parviainen. The rockets used provided approximately
16 kgf of thrust each and ran on kerosene (JetA-1) fuel.
Visa was able to achieve approximately 30 seconds of horizontal
flight with no noticeable loss of altitude. Once the fuel ran out,
Visa continued to fly in normal Birdman flight until deployment
altitude. Deployment and landing were uneventful.
The flight was considered a success as it proved that level human
flight was not only possible but sustainable with the use of rockets
and a Birdman suit. Similarly successful experiments have also been
undertaken with the SkyRay wing system. |
Webbies
In 2006 Tony Uragallo of Tony Suits
in Zephyrhills Florida, developed a new generation of wingsuits
that feature easy donning (very much like camera suits) and "webbies"
that are integrated webbed gloves. |
Operation
The wings on a wingsuit are fairly similar to a modern ram air
parachute. They are equipped with crossported cells that inflate
with air through inlets in the front of the wings, allowing them
to become rigid and aerodynamic.
Some wingsuits use airlocks or deflectors to help maintain pressurization
and airflow while minimizing turbulence. The surface area of the
wing causes drag vertically, while the shape of the wings and the
jumpers body position causes the wingsuit pilot to move across the
sky at very high speeds.
The resulting forward speed translates into lift potential and
creates a slow fall rate which gives the pilot a relatively high
glide ratio. |
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How Wingsuits Work
Many wingsuits attach to a skydiving
rig using openings on the sides of the suit to insert the
leg straps, which stay inside the suit at all times. On
other designs the leg straps are worn over the suit.
The arm wings go through the main lift webbing and are
then secured with cutaway cables or shackles. The cable
is routed in a manner that leaves the emergency handles
exposed. All suits have booties, thumb loops, and zippers
to keep the wingsuit pilot sealed in, some have integrated
webbed gloves. It usually takes five minutes to hook up
a wingsuit
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Popularity
A skydiver flying a wingsuit has an average vertical fall rate
of 50 - 60 mph, which can easily increase
freefall time from the average
60 second skydive up to 3 minutes of freefall time.
Experienced wingsuit pilots with more advanced suits can maintain
fall rates under or around 30 mph. Wingsuit pilots are constantly
trying to lower their vertical speeds via different flying techniques. |
Glide Ratio
Flying a wingsuit is the closest thing to pure human flight. When
wearing a wingsuit, the pilot is able to fly horizontally across
the sky.
Due to the slower fall rate and greater forward speed a good wingsuit
pilot can cover five to six miles from 13,500 feet and achieve a
glide ratio of over 2.5:1. Forwards
speeds are believed to be between 90 and 120 mph without wind assistance. |
Talk and Fall
Wingsuit flying is one of the few skydiving
disciplines that allows skydivers to hear each other talk in freefall.
Because of the slow fall rate, there is less noise from the passing
air and wingsuit pilots can actually talk to other wingsuit pilots
when flying next to each other. |
Wingsuit Flying Sub-Disciplines
Wingsuit flying even comes with its own sub-disciplines
such as speed, lift, distance, aerobatics, flocking, formations,
horizontal freeflying, canopy and wingsuit relative work,
and more. Wingsuit flying is still a relatively young discipline,
and the full potential is still unexplored, yet many ways
to enjoy them have already been discovered.
The USPA recommends that any jumper flying a wingsuit for
the first time have at least 200 jumps and be accompanied
by an instructor.
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Treejumping is a form of military parachuting,
in which paratroops are dropped into a forest or jungle – generally,
from a relatively low altitude. While civilians could treejump, it
is highly unadvisable since it is generally considered to be a particularly
dangerous form of parachuting. Treejumping is also especially damaging
to the parachuting equipment. Smokejumpers train and equip themselves
for tree landings. |
Parachute Deployment
At a skydiver's designated deployment-altitude; the individual
throws the pilotchute from a pocket at the bottom of the rig (the
backpack-like container holding both parachutes a.k.a., canopies).
This is known as a bottom of container (B.O.C.) deployment system.
This small parachute is connected to the main parachute by a cord
known as the "bridle" which feeds through a grommet on
a small black bag which has the carefully folded parachute inside
and the lines stowed through rubber bands across the top.
At the bottom of the container's tray which holds the main parachute
is a loop which, in the closing sequence of the parachute system,
is fed through grommets on each of four flaps that closes the container. |
Deployment Details
Attached to the bridle is a curved pin through which the closing
loop is put after it has been fed through each of these grommets.
When the pilotchute is thrown out, it catches the wind and pulls
the pin out of the closing loop, releasing the black bag off the
back of the individual (who is in the stable belly-towards-earth
arched position).
The lines are pulled loose from the rubber bands and extend as
the canopy starts to open. To reduce the risk of injury, A piece
of fabric called the "slider" (which has the lines separated
into four main groups fed through grommets in the four respective
corners) slows the opening of the parachute and works its way down
until the canopy is fully open and the slider is just above the
head of the skydiver.
During a normal deployment, a skydiver will generally experience
a few seconds of G-force in the realm of 3 to 4 G's while the parachute
slows the descent from 120 mph to around 12 mph. |
Other Deployment Details
If a skydiver experiences a malfunction with their main parachute
which they cannot correct, they have a "cut-away" handle
on the front right-hand side of their container (on the chest) which
will release the main canopy after which they can activate a reserve
handle on the front left (sometimes triggered by a RSL or Reserve
Static Line which, if connected, will deploy the spring loaded Reserve
Canopy located in the top of the container upon cutting away the
main).
Recently, a new type of RSL has been developed called the Skyhook.
This new system uses the "cut-away" canopy as a super-sized
pilotchute to deploy the spring loaded reserve canopy. The sky hook
is an incredibly fast system that has the jumper under the reserve
canopy and flying within 2 seconds (compared to the 5-10 seconds
of the old system). |
Variations
In addition to the various "disciplines", for which people
actually train and purchase specialized equipment and get coaching,
the recreational skydiver finds ways to just have fun. |
Hit and Rock
One example of this is "Hit and Rock", which is a variant
of Accuracy landing devised to let people of varying skill-levels
"compete" for fun, while spoofing the age and abilities
of some participants. "Hit and Rock" is originally from
POPS (Parachutists Over Phorty Society). See the POPS Main site
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Parachute Landing
The object now becomes: to land as close as possible to the chair,
doff the parachute harness, sprint to the chair, sit fully in the
chair and rock back and forth at least one time. The contestant
is timed from the moment that feet touch the ground until that first
rock is completed. |
Swoop and Chug
Very similar to Hit and Rock, except the target is replaced by
a case of beer. Jumpers are timed from the moment their feet touch
the ground until they chug the can of beer and place the empty can
upside-down.
Of course, it must be mentioned that dropzones enforce strict rules
prohibiting anyone from jumping any more that day once alcohol has
been consumed.
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Cross-Country
A
cross-country jump refers to a
skydive where the participants open their parachutes immediately
after jumping, with the intention of covering as much ground under
canopy as possible. Usual distance from Jump Run to the DZ is 10
miles.
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Tracking jump
Tracking is assuming a body position that maximizes horizontal
speed while minimising vertical speed. It is most commonly used
at the end of freefall to gain enough separation from other skydivers
for a safe parachute deployment.
A tracking dive is a skydive where the intention is to track for
the entire duration of freefall. One person, usually the most experienced
tracker, is designated the leader (or "rabbit"). The rabbit
directs the direction of the group and maintains the group's tracking
speed. Other participants chase the rabbit and try to maintain a
relative position. |
Pond Swooping
Pond swooping is a form of competitive parachuting wherein canopy
pilots attempt to touch down at a glide across a small body of water,
and onto the shore. Events provide lighthearted competition rating
accuracy, speed, distance and style. Points and peer approval are
reduced when a participant "chows", or fails to reach
shore and sinks into the water.
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Camera Flying
In camera flying, a cameraman (or camerawoman) jumps with other
skydivers and films them. The camera flyer often wears specialized
equipment, such as a winged jumpsuit to provide a greater range
of fallrates, helmet-mounted video and still cameras, mouth operated
camera switches, and special optical sights. Some skydivers specialize
in camera flying and a few earn significant fees for filming students
on coached jumps or tandem-jumpers, or producing professional footage
and photographs for the media.
There is always a demand for good camera flyers in the skydiving
community, as many of the competitive skydiving disciplines are
judged from a video record. |
Night Jumps
Skydiving is not always restricted to daytime hours. Experienced
skydivers sometimes perform night jumps. For obvious safety reasons,
this requires more equipment than a usual daytime jump and in most
jurisdictions requires both an advanced skydiving license (at least
a B-License in the U.S.) and specialized training (night rating).
A lighted altimeter (preferably accompanied with an audible altimeter)
is a must. Skydivers performing night jumps often take flashlights
up with them so that they can check their canopies once they deploy,
so they can be assured that the canopy has opened correctly and
is safe to fly and land. Visibility to other skydivers and other
aircraft is also a consideration; FAA regulations require skydivers
jumping at night to be wearing a light visible for three miles in
every direction, and to turn it on once they are under canopy. |
Stuff Jumps
Skydivers are always looking for something
new to do in the air. With the availability of a rear door aircraft
and a large, unpopulated space to jump over 'stuff' jumps become
possible. In these jumps the skydivers jump out with some object.
Rubber raft jumps are popular, where the jumpers sit in a rubber
raft. Cars, bikes, motorcycles, water tanks and inflatable companions
have also been thrown out the back of an aircraft. At a certain
height the jumpers break off from the object and deploy their
parachutes, leaving it to crash into the ground at a very high
speed.
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Parachuting organizations
National parachuting associations exist in many countries (many
affiliated with the
Fédération Aéronautique Internationale
(FAI)), to promote their sport. In most cases, national representative
bodies, as well as prudent local dropzone operators, require that
participants carry certification, attesting to their training, their
level of experience in the sport, and their proven competence. Anyone
who cannot produce such bona-fides is treated as a student, requiring
close supervision.
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Safety
Within the sport, associations promote safety, technical advances,
training-and-certification, competition and other interests of their
members. Outside their respective communities, they promote their
sport to the public, and often intercede with government regulators.
Competitions are organized at regional, national and international
levels in most these disciplines. Some of them offer amateur competition.
Many of the more photogenic/videogenic variants also enjoy sponsored
events with prize money for the winners. |
Parachuting Friends
The majority of jumpers tend to be non-competitive, enjoying the
opportunity to "get some air" with their friends on weekends
and holidays. The atmosphere of their gatherings is relaxed, sociable
and welcoming to newcomers.
Party events, called "boogies" are arranged at local,
national and international scale, each year, attracting both the
enthusiatic young jumpers and many of their elders -- Parachutists
Over Phorty (POPs), Skydivers Over Sixty (SOS) and even older groups
who have yet to choose a catchy name for themselves.
Famous people associated with this sport include Valery Rozov who
is a gold medalist from the 1998 X Games, who has had more than
1,500 jumps. Also, the is Georgia Thompson("Tiny") Broadwick
who is one of the first American skydivers, and she made the first
freefall. |
Commercial parachuting
services vs. parachuting clubs
At larger centers, mostly in the "Sun
Belt" region of the United States, training in the
sport is often conducted by professional instructors and coaches
at commercial establishments.
The advantages to the newcomer are year-round availability, larger
aircraft (which translates to greater comfort, higher jump altitudes,
and more frequent jumping), and staff who are very current in both
their sport and their instructional skills.
It is also common for instructors and newcomers to jump while strapped
together (see picture). For the newcomer, this gives an added measure
of safety should something go wrong.
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Club Skydiving Stuff
In the other latitudes, where winter (or
monsoon) gets in the way of year-round operation, commercial skydiving
centers are less prevalent and much of the parachuting activity
is carried on by clubs.
Most clubs cannot support larger aircraft.
Training may be offered (by volunteer instructors who, nevertheless,
are rigorously tested and certified) only in occasional classes
as demand warrants. These clubs are usually weekend only operations
as the volunteers have full-time jobs during the week. The entire
experience tends to be informal and surrounded by a lot of socializing.
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